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Thought

No so much interested in warfare, but investigating in relation to how a game can be played a distance and with degrees of concealed information.

During the stalking phase of their attack, a sniper will, if time allows, try to identify high-value targets, such as other snipers.

Signs of leadership:

In order to reduce a sniper’s ability to damage the chain of command, doctrine and equipment need to prevent any observable “leadership” behaviors and signs. Additionally, other acts such as looking at maps, using a radio, pointing authoritatively, abstaining from menial tasks and other forms of body language can betray an officer’s rank.

When the trajectory of the bullet can be sensed, backtracking can be done to calculate the sniper’s location.

A friendly sniper is generally the most effective counter-sniper tool.


Target indicators Shine – Keep in mind that your clothing or equipment can reflect the sunlight, e.g. camera lens shine is more prominent in the early morning or late afternoon. Movement – The brain process of information on movement is the easiest and fastest indicator to spot a target. Our minds process 60 images a second. Sound – Sound people or equipment make, like a camera hitting a body. Smell and scents – e.g. Smoking, food, cooking, etc. Shape – Unusual shapes horizontal and vertical also shadow and silhouette your body is making. Human signs – e.g. garbage, human waste, tracks and footprints. Possible sniper locations (hides) High ground – e.g. buildings, deep vegetation, ditches, trees, sandbanks, river beds, trenches, building rubble.