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Cues and Hues
I was watching a video people playing the board game “Hues and Cues.” In the game, a color is privately selected by one player from a grid. The other players then have to guess where the color by placing tokens on individual grids, based on clues provided by the selected player. The first cue is one word, the second is two.
So they might state “lipstick” and then “dusty rose.” In watching gameplay, this second cue generally is intended as providing a direction for subsequent guesses, for example providing the keyword “pale ” would desaturate guesses.
It reminded me of LLM where directions in the embedding space are sometimes semantically meaningful.
(via Welch Labs)