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It hasn’t really been exploited fully in film? I’m picturing this zero hands holding narrative unfolding across the big screen. Perhaps it’s an aerial view of an office with the top completely pulled off like a mouse maze, or a busy street (rear window style). |
Appearing like chaos but actually different parallel narratives emerge. Everyone watching gets a different sense of the film, and you can rewatch (film snobs notice a golden hourglass that appears to warp between spaces). It’s really important there’s no hand holding, unless there’s some dramatic action towards the end which all our eyes are drawn to at once (a woman at her wits end looks directly up and flies a kite), perhaps one or two subplots converge. I like the idea of it being at once a terrible film, or profound and also individualized on first view.
Probably would be best as a game, with ability to zoom (but maybe projected on the screen with small magnification lenses given to viewers, small pamphlets with almost ballroom dancing guides full of arrows of where to keep the eye flowing to get full “lonely dancer” subplot). Needs to be at least 20 subplots.
One takeaway from horror watches this year, is that hypnotism of the crowd seems underutilized. It really has the feel of breaking down the walls of the film, and infecting reality. Rewatched Cure (1997) and the almost demented aimless talk of the villain mesmer. Ringu was like this as well “Am I actually going to die in 7 days due to this?” Pontypool somewhat as well, with a language virus.