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I recently saw this person had did a photometric scan of a day they were having at the beach, and it included their dog peacefully sleeping in the sand. They said that they had lost their dog since, and sometimes go in VR to the scan and spend time there. |
I’m not sure how I feel about an exercise that might involve storing a human, versus the memory of a human in space. Capturing a building does capture the “spirit” of the person in some way (in the way a lived space takes on its owner - modern archeological, looking at my room or office there’s a sense of me in it by virtue of the years), but if they were to animate the dog and dwell in that space, it seems a bit different a line. Like managing emotions with a static photograph compared to actual reanimating someone with AI based on some corpus of past messages and conversing with that.
When thinking of storing a space, you capture it at a moment but it’s also constantly changing. It’s still valuable and there’s a general sense of a space that you can capture well. I wish I could see my rooms over time, with a sliding scale through the years as I grew up, but as a 3D scan! Best I can do is scan photographs (which might eventually be able to be extrapolated to full 3D scenes).
There’s this weight of it that happens with history and storage as well. Like it goes onto our discussion of note taking (which is a valuable exercise). But if you take such obsessive notes, or documentation of the past in this case, it almost becomes as if you are pushing through the past again. In the extreme, you’d just be re-reading the book that you made notes of or the notes are so dense they require a re-navigation of, or are impenetrable. Maybe that’s the point with these grief exercises.
Gameworlds
All of these virtual architectural spaces have actual sense of place. So you can almost imagine Azeroth, or even a nondescript building in CoD as inhabited and constantly undergoing impressions. I’d wager that these virtual spaces have more foot traffic than IRL spaces, this sharded world. The architectural space of pacman, is constantly explored.
You can imagine the starting house in pokemon on the gameboy. This is unique because of the restriction of movement (4 directional) but you still dwell in the space.
I was thinking about Mario. The level design is brilliant for the time, but also tremendously simple. They’ve been expanding the world since. I wonder which space in the “mushroom kingdom” is most inhabited. Not canonically, but in terms of players experiencing the space. For a while I would have said that intro area to world 1-1, but honestly at this point how many people play the NES. Could it be N64’s outdoor of the castle has the most human impressions in it, and that title is slipping away?
Thinking of Mario 1-1 as Penn station in the traffic it receives and human consciousnesses interacting and experiencing its architecture.