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The Semiotics of Architecture in Video Games
Hamlet in the Holodeck outlines four principal properties of
digital environments - “spatial” “procedural” “participatory” “encylopedic”

Is a programmed space textual by virtue of the source code backing it?

Capriccio - capricci constitute works of imaging and fantasy whether in regards to a landscape in ruins and inveted or transposed monuments, or of a grotesque or picturesque setting, or even a fantasy one. Capricci was initially associated with musical improvisations in the 17th century but became to mean paintings that represented invented lanscapes, especially to differentiate them from more realistic vedute, painted to represent real locations as faithfull as possible.

Munro: “We should not expect architecture, if it is such a system, to resemble a language, a different system, in all respects. We should perhaps try to see architecture as a making of its own statement, in its own terms, a statement that we may only with difficulty translate into another semiological system such as cookery, or clothing or even language”

Leon Battista Alberti 1450: “In order to be as brief as possible, I shall define Beauty to be a harmony of the parts, in whatsoever subject it appears, fitted together with such proportion and connection that nothing could be added, diminished or altered for the worse”

  1. Architectural discourse generally aims at mass appeal
  2. Architectural discourse is psychologically persuasive, “as one is prompted to follow the instructions implicit in the architectural message.” This is even evidenct in game design where the level must tell the player where to go .

I finished that semiotics of video game architecture book. It was brief and uneven. The biggest value is the works cited, which has some avenues to explore. These “Semiotics of” series are costly in hardback $100+ which seems unjustified. Paperback come out a year after and are still costly.

Louis Carrol did a number of poems based on nonsense which were parodies of popular songs and ditties of the day. The parodies are remembered, while the songs are mostly forgotten.

On Monteriggioni Assessor of Tourism stated: Assassins Creed II has given the castle great visibility and the possibility to be known in many places that it would have been hard to reach with our promotional activity. To give you an idea, The Cloisters, the Metropolitan Museum of Art in NY, detached seat focused on middle ages, requested a miniature model of our castle, known through the video game.

I find it impossible to conceive something sadder than a monument consisting of smooth, bare and plain surface, made with a light-absoribing material, completely devoice of detaisl and whose r

Pozzo di San Patrizio

I started building that St Patrick’s Well in 3D which I’m going to work into the visual pipeline for that heavily surveiled Halloween ghost scene. The well has two separate spiraling ramps “a sort of double helix” so one mule going down to fetch water, would not encounter another laden going up.

72 windows open the shaft. They found an pre-etrustcan grave at the depth of 200 feet. There’s a bridge at the bottom.

I’m toying around with the idea of making it an infinite well.

“The name of the well has a rather strange history. The well brought to mind an enormous, almost endless, underground cavity in Ireland. It was once even believed that the Irish cavity linked the world of the living to that of eternity, that is, that beyond it were the gates of Purgatory. St. Patrick, who spent much time evangelizing in Ireland, enjoyed retreating in prayer there.”

There are two flights of stairs connected by a bridge at the bottom.